Get a glimpse of the inspiring CHANGE! study visits
Edited on
15 May 2018
Read time: 3 minutes
The CHANGE! network holds 5 study visits between September 2016 and November 2017. These transnational meetings have several purposes:
- to identify the key learning points from the transnational meeting (it can be a good practice, workshop methods, inspiring ideas, etc.);
- to discuss their relevance related to the IAP
- to list some actions partners intend to do until the next transnational meeting to make a progress
- to provide an update on project management and communication issues
Through this article we would like to share with you what we have discussed and learned, and provide you some impressions of these intensive, interesting and inspiring meetings!
On 16 and 17 November 2016, CHANGE! partners met in Amarante, Portugal, for the second study visit.
In Amarante the CHANGE! partners explored the first step of the Collaborative Framework, and how partners’ IAP themes can be linked to that first step. Next to that, Amarante provided some insight to some of their good practices together with the ULG. These practices included: 1. social innovation mapping “Habitat Project”, 2. Urban Innovation Lab: “Amarante Invest” 3. youth centre; 4. youth council and youth participative budgeting; 5. University of Amarante Seniors. CHANGE! partners were inspired by these practices and some said they would explore options of implementing it (partly) in their own cities.
In order to keep on working with some tools provided at the Urbact Summer University, one of the ULG methodologies, the Problem Tree and stakeholder identification, was again explained, followed by a practical exercise, where CHANGE! partners created the Problem Tree and identified stakeholders for challenges of partners from Riga, Skåne, Forli and Nagykanizsa. This exercise proved to be very helpful to really understand how this tool works in practice.
We finalised the meetings in Amarante by playing the Sociopoly board game, a board game designed by László Bass, sociologist and professor of Eötvös Loránd University, on the model of the well-known game Monopoly. Players (virtual families of players) go through days of an average month – accelerating time with the dice – and they try to survive the month under the financial circumstances of a long-term unemployed person. The game fits very well with the CHANGE! topic and has proved to be a good tool of raising awareness and changing approaches concerning the hardship of poor families.
A slide-video, created by our partners from Forlì, give a very good impression of the entire study visit in Amarante:
Submitted by Eindhoven on